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staticVoid2

Maps

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hi, I was wondering how map data is generally stored in 3d simulation. I have a model class which stores geometry data, textures, etc. and which contains an object matrix for that model but I'm not sure on how a map should be structured, If it should be an array of models, one big model, one big model for the main structure and other models for different objects etc.etc. I know there's no right way to do this but any help/suggestions would be appreciated.

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