• Advertisement
Sign in to follow this  

Maps

This topic is 3650 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

hi, I was wondering how map data is generally stored in 3d simulation. I have a model class which stores geometry data, textures, etc. and which contains an object matrix for that model but I'm not sure on how a map should be structured, If it should be an array of models, one big model, one big model for the main structure and other models for different objects etc.etc. I know there's no right way to do this but any help/suggestions would be appreciated.

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement