Jump to content
  • Advertisement
Sign in to follow this  
smally

Screen Effects

This topic is 3791 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, I've recently come across a website that talks how to in a 2D game with shaders; make the screen go blurry, have double vision, embossed etc. However I'm unsure about how to get this effect going with a 3D game. At the moment I am creating a small 3D game with a 2D background. I've got my background doing these effects but I don't know how I go about with it with my 3D objects.

Share this post


Link to post
Share on other sites
Advertisement
After rendering the entire scene you can resolve the back buffer (or just directly render into a RGBA render target). On this texture you can then use any of these techniques explained in the site you mentioned (this one, I guess)

Share this post


Link to post
Share on other sites
Look up the 'PostProcess' sample from the SDK - you can do some of these effects in 3D/object space, but its more common to do them in image space as a post processing step.

hth
Jack

Share this post


Link to post
Share on other sites
Hey thanks, I was thinking it would be done that way but wasn't sure whether that was the best posible way of doing it.

PostProcess was the word I was looking for, for the SDK then :D thanks

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!