You've heard it all before...
We ultimatly decided on Quake 3 technology, because everyone is the most comfortable with it (we actually brought in a guy who has had experience with the engine, so that helps.) And thank you for your little guide Antheus. I'm sure it will be helpful when evaluating people and problems throughout the course of our game creating endevours. Thank you also Jroggy and swiftcoder for your posts.
Call a company that has already done a paintball game and license their tech. Quickest and easiest
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement