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wabbz111

interface with glui

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hi guys i have a problem with the following code (using DevC++)
gui.cpp: In function `int main(int, char**)':
gui.cpp:58: error: `text' undeclared (first use this function)
gui.cpp:58: error: (Each undeclared identifier is reported only once for each function it appears in.)

make.exe: *** [gui.o] Error 1

Execution terminated


this is my files
#include <GL/glui.h>
#include <GL/glut.h>


/** These are the live variables passed into GLUI ***/
void myGlutInit();
void myGlutKeyboard(unsigned char Key, int x, int y);
//void myGlutMenu( int value )
void myGlutIdle( void );
void myGlutMouse(int button, int button_state, int x, int y );
void myGlutMotion(int x, int y );
void myGlutReshape( int x, int y );
void myGlutDisplay( void );
//void control_cb( int ID )
GLUI_Panel      *obj_panel;
GLUI_EditText   *edittext;
int   main_window;




int main(int argc, char* argv[])
{
  /****************************************/
  /*   Initialize GLUT and create window  */
  /****************************************/

main_window = glutCreateWindow( "GLUI test app" );
glutKeyboardFunc( myGlutKeyboard );
glutDisplayFunc( myGlutDisplay );
glutReshapeFunc( myGlutReshape );
glutMotionFunc( myGlutMotion );
glutMouseFunc( myGlutMouse );
myGlutInit();

/** Now create a GLUI user interface window and add controls **/
 
GLUI *glui = GLUI_Master.create_glui( "GLUI", 0 );

/////////////////panel
GLUI_Panel *obj_panel = glui->add_panel ( "Object Type" );
/////////text box
GLUI_EditText *edittext = glui->add_edittext( "Text:", GLUI_EDITTEXT_TEXT,text);



/** Tell GLUI window which other window to recognize as the main gfx window **/

glui->set_main_gfx_window( main_window );
/* We register the idle callback with GLUI, not with GLUT */
 GLUI_Master.set_glutIdleFunc( myGlutIdle );

  /**** Regular GLUT main loop ****/  
  glutMainLoop();
							   
}							   
							   

Thanks

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The error message tells you precisely what is wrong and where the problem is...

If you can't work it out I suggest you forget 3D programming and go back and learn how to use your tools/programming language correctly...

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sorry about that i was not clear enough i have tried to declare the text a number of ways but i have not succeded in the source code i tried
GLUI_EditText *edittext; it did not work
i also replaced the 0 in this line
GLUI_EditText *edittext = glui->add_edittext( "Text:", GLUI_EDITTEXT_TEXT,0);
with int text and text but to no avail.

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