Little Languages and Card Games
Hey!
I'm thinking about doing a virtual card game, similar to some degree to Magic: The Gathering. I've heard about the concept of "little languages" or "domain-specific programming languages" and thought that that technique would lend itself pretty good to a card game. I've never tried it though.
So, my questions:
* Do you think that a "little language" is a good technique for a card game?
* Is there any programming language that is more fitting to do this kind of thing in? I would say the more high level, the better. Are there any key features I should look for? I know Python, but maybe it would be better if I used something else.
* Do you have any tips for me regarding the implementation of, and structure of, the little language (in a card game, or in general)?
For a card game? Python with PyGame libraries will be a good bet. Java can work easy out of the box for it as well, but learning Python is nice and easy for the most part.
Quote:Original post by tufflax
* Do you think that a "little language" is a good technique for a card game?
The "little language" pattern is only really meaningful when you are writing the rest of the game in a "big uncomfortable language". Use a good HLL and this won't be a concern.
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