Jump to content
  • Advertisement
Sign in to follow this  

Assignment in GLSL

This topic is 3793 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Since this is my first post I might aswell do a short presentation. I'm a student, currently in my second year of a swedish university where i'm majoring in media technology. I've been playing around with 3ds max and Maya for some years and have some programming experience in Java and C++. Right now we've gotten through the first half of course in 3d-graphics where we went a bit deeper into the concepts of rendering techniques such as raytracing, radiosity with lab assignments in java3d and 3dsmax. The second part of the course is a project due this summer. This is a great opportunity for me to really get into the world of graphics programming. I've decided to focus on shader programming in GLSL for this assignment. I'd like to hear your thoughts on what could be a good/great(?) idea to do. I'm relatively new to GLSL and shader programming but I do have a good grasp of the principles behind many techniques as well as knowledge in linear algebra and calculus. I've been doing some basic stuff such as phong lighting/toon shaders and simple texturing in GLSL but I'm looking for something that could give me a good grade and/or be a nice addition to my portfolio. My initial thoughts have been around doing some procedural bumpmapping and/or simple ambient occlusion. I do realize this may belong in the beginners forum but I figured it would be easier to get some actual shader programmers to answer my post in here. Please do forgive my lack of respect towards the forum rules, just this once (^_^)b

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!