Jump to content
  • Advertisement
Sign in to follow this  

New Lightwave Importer for .net

This topic is 3791 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi all! New here, first post, appreciate any feed back. I have been an avid vb.net programmer and lightwave user for many years. Merging the two has been a project i have been wanting to acheive for a while. Finally I have had the chance (and motivation) to get started. In a few days I have managed to parse an LWO file and extract layers, points, polys, surfaces and more. The working code is messy at the moment, so I have been re-coding and optimising it all into a .net dll. The main objective was to create an easy way to build a WPF 3D object from a Lightwave file (LWO2 not LWOB sorry), but also giving the user full access to the underlying data for use in their own way and not just WPF. A few questions I would like to ask: 1) Is this actually useful, or has this been done before (freeware)? 2) Any suggestions on what would be good to see in such an importer? The current build of the dll only exposes the points and polys within each layer, but I have already got working code for much more that can be integrated pretty easily. Any thoughts would be very much appreciated! Thanks in advance. High500

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!