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Xando

PythonTemplateEngine

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If this isn't in the right place, sorry, please move. I have been away from forums and such for a long time and I have a good reason too. All that time away was spent learning about different engines and what the have to offer. I studied game theory and compared various builders and languages and came to a conclusion. I decide to only use Python for programming. For the most part, I will be building my coding skills through Python, PyGame, and a special engine. So I made this engine/template as my first project. If you guys have any bugs/complaints/suggestions/questions, please do tell. Screens: http://www.basandra.com/games/ptet/menu.bmp http://www.basandra.com/games/ptet/game_info.bmp Download http://www.basandra.com/games/ptet/PTET1.1.zip or http://www.basandra.com/games/ptet/PTET1.1.rar How To Play 1.) Extract ZIP or RAR file 2.) Open up the "PTET1_EASY_RUNNER.bat" file and the game should open.

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You really have to give a lot more details on what it is that you're offering! I downloaded the 9MB file to see what was in it (a load of SDL/PyGame stuff, image loaders, Wiimote support?!) but I still have no real idea what it is. Is this a game demonstrating your engine? And is the engine at all documented, or don't you intend for it to be used by others?

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Wrapping up the small details of a game always makes sense to the author of the code, however most other people won't be able to use it. Keep hold of it though - it will save you time later, when you can drop in certain components. And, if somebody asks a question, "How can i do X Y and Z" you will be able to post code for one of the components that performs that task. For example, if I was to ask "how can I load .md2 files in python" and you have a class for doing this, you could post it and I could try it out. This is ultimately more useful than the entire thing as a single download.

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Quote:
Original post by Kylotan
You really have to give a lot more details on what it is that you're offering! I downloaded the 9MB file to see what was in it (a load of SDL/PyGame stuff, image loaders, Wiimote support?!) but I still have no real idea what it is. Is this a game demonstrating your engine? And is the engine at all documented, or don't you intend for it to be used by others?


I might release it when it is more polished in the future.
This game is sort of demonstrating the engine, but as you have already figured out it has WiiMote support.
There is also Logitech Controller support.
Mac Support, rhythm games, some advanced fluid physics, sound manager etc. I will probably make a feature list later.

I take it that you like the engine?
=)
Quote:
Original post by speciesUnknown
Wrapping up the small details of a game always makes sense to the author of the code, however most other people won't be able to use it. Keep hold of it though - it will save you time later, when you can drop in certain components. And, if somebody asks a question, "How can i do X Y and Z" you will be able to post code for one of the components that performs that task. For example, if I was to ask "how can I load .md2 files in python" and you have a class for doing this, you could post it and I could try it out. This is ultimately more useful than the entire thing as a single download.


Umm, are you saying I should make a complete documentation such as a PDF file?


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