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vicer

Gui library

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can anyone suggest some cross platform GUI library that can be integrated with ogre or other game engine.The gui must support transparency,pop-up,classy features.

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comparing the following library:
cegui
wxwidget
fltk
gtk+
ultimate++

which one is best in terms of memory usage,fetures and coding.

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hhmmm, i guess a distinction needs to be made, x-platform GUI lib for in-game (CEGUI), and x-platform windowing/GUI lib for platform windows (wxwidget) are quite different in their application usually, so which were you looking for?

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Basically i am looking for a cross platform GUI which works in windows and MAC.
The gui features like memory requirement etc should be good.

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Basically i am looking for a cross platform GUI which works in windows and MAC.
The gui features like memory requirement etc should be good.

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i want to use cross platform gui using in windows and MAC.
which is better CEgui or wxwidget in terms of memory and supported features.

[Edited by - vicer on March 4, 2008 2:35:27 AM]

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wxwidgets if you want a proper application. cegui is for simple ingame gui. you might want to check out trolltech's Qt as well, its supposed to be good.

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Quote:
Original post by vicer
i want to use cross platform gui using in windows and MAC.
which is better CEgui or wxwidget in terms of memory and supported features.


any more suggestion please.....

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[quote]Original post by vicer
Quote:
Original post by vicer
i want to use cross platform gui using in windows and MAC.
which is better CEgui or wxwidget in terms of memory and supported features.


any applications where cegui and wxwidget has been used..can anybody suggest any links where i can see it....

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[quote]Original post by vicer
Quote:
Original post by vicer
Quote:
Original post by vicer
i want to use cross platform gui using in windows and MAC.
which is better CEgui or wxwidget in terms of memory and supported features.


any applications where cegui and wxwidget has been used..can anybody suggest any links where i can see it....

any more GUi libraries....

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