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How about the book "The Cg Tutorial"

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The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics I will write the shader code with DirectX or OpenGL. The book "The Cg Tutorial" is worthy for me to buy and learn the shader code? I have many books about the shader code in DirectX. But now I will use OpenGL. Cg,GLSL, which is better to write the shader code in OpenGL?

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