per pixel collision calculating start position
Hi I am currently implementing per pixel collision into my project. I have calculated the collision box where the overlap occur. I now need to get the part in my sprites where this box is positioned. So how do I calculate where the box is in the two sprites?
Best Regards Andreas
Here is some code from something I wrote just the other day:
Notes:
' is the comment mark.
Select case/end case is a switch.
_Ax,_Ay is the position of the first sprite in the scene.
_Bx,_By is the position of the second sprite in the scene.
(x1,y1),(x2,y2) is the collision rectangle.
oAx,oAy are the offsets of where the collision box is located in the first sprite.
oBx,oBy are the offsets of where the collision box is located in the second sprite.
Return 0= no collision
Return -1 = collision (there is no return -1 in the above code :P)
I hope that helps ;)
Dim As Integer x1,y1,x2,y2,Aw=_maskA.sprite->Width,Ah=_maskA.sprite->height,Bw=_maskB.sprite->width,Bh=_maskB.sprite->height Dim As UInteger oAx,oAy,oBx,oBy Dim As UInteger maxA,minA,maxB,minB Select Case _Ax-_Bx Case Is >0 If (_Ax>=_Bx+Bw)Then Return 0 'boxes don't overlap. x1=_Ax oAx=0 oBx=x1-_Bx Case Is <=0 If (_Bx>=_Ax+Aw)Then Return 0 'boxes don't overlap. x1=_Bx oBx=0 oAx=x1-_Ax End Select' Print "1" Select Case _Ay-_By Case Is >0 If (_Ay>=_By+Bh)Then Return 0 'boxes don't overlap. y1=_Ay oAy=0 oBy=y1-_By Case Is <=0 If (_By>=_Ay+Ah)Then Return 0 'boxes don't overlap. y1=_By oBy=0 oAy=y1-_Ay End Select' Print "2" Select Case (_Ax+Aw)-(_Bx+Bw) Case Is <=0 If (_Ax+Aw<=_Bx)Then Return 0 'boxes don't overlap. x2=_Ax+Aw Case Is >0 If (_Bx+Bw<=_Ax)Then Return 0 'boxes don't overlap. x2=_Bx+Bw End Select' Print "3" Select Case (_Ay+Ah)-(_By+Bh) Case Is <=0 If (_Ay+Ah<=_By)Then Return 0 'boxes don't overlap. y2=_Ay+Ah Case Is >0 If (_By+Bh<=_Ay)Then Return 0 'boxes don't overlap. y2=_By+Bh End Select' Print "4" Dim As Integer dx=x2-x1,dy=y2-y1 If (dx<0)or(dy<0)Then Return 0 'no collision EndIf
Notes:
' is the comment mark.
Select case/end case is a switch.
_Ax,_Ay is the position of the first sprite in the scene.
_Bx,_By is the position of the second sprite in the scene.
(x1,y1),(x2,y2) is the collision rectangle.
oAx,oAy are the offsets of where the collision box is located in the first sprite.
oBx,oBy are the offsets of where the collision box is located in the second sprite.
Return 0= no collision
Return -1 = collision (there is no return -1 in the above code :P)
I hope that helps ;)
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