Sign in to follow this  
SeraphLance

Maximal Vertex Counts?

Recommended Posts

I'm not sure if this actually belongs here, but seeing as how it's still a "beginner" type of question, I'll ask: I've recently been working with blender and "shopping" for an Ogre or CS-esque level game engine, and I've come across an interesting question I hadn't considered before. What would be a realistic vertex count (at most, that is) for the typical computer running this sort of engine. I'm aware that something like Unreal 3 or Source is better optimized to boost effective vertex maximums. I also know that my GPU ranks at around 300 million vertices per second, but I can guess that's an optimal, API-less hardware benchmark. I've been trying to reduce the vertex count of my game assets in foresight of this sort of danger, but I don't really have a target. I know that a "typical computer" is rather vacuous, so for argument's sake, lets assume a 6 series GeForce or a 9 series Radeon. I'm also woefully ignorant of rendering concepts, so if there's something I haven't accounted for, please say so.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this