Jump to content
  • Advertisement
Sign in to follow this  

Maximal Vertex Counts?

This topic is 3857 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I'm not sure if this actually belongs here, but seeing as how it's still a "beginner" type of question, I'll ask: I've recently been working with blender and "shopping" for an Ogre or CS-esque level game engine, and I've come across an interesting question I hadn't considered before. What would be a realistic vertex count (at most, that is) for the typical computer running this sort of engine. I'm aware that something like Unreal 3 or Source is better optimized to boost effective vertex maximums. I also know that my GPU ranks at around 300 million vertices per second, but I can guess that's an optimal, API-less hardware benchmark. I've been trying to reduce the vertex count of my game assets in foresight of this sort of danger, but I don't really have a target. I know that a "typical computer" is rather vacuous, so for argument's sake, lets assume a 6 series GeForce or a 9 series Radeon. I'm also woefully ignorant of rendering concepts, so if there's something I haven't accounted for, please say so.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!