[PhysX] Using PlaneShape

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-1 comments, last by smally 16 years, 1 month ago
Hi, I've just recently started to use PhysX and I've ran into a problem. I'm currently making a tilting maze game with a ball rolling. For the maze I'm using NxPlaneShapeDesc (maze is currently just flat). However how do you go about changing it so the plane can have edges in order for objects to be able to fall off?

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