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[PhysX] Using PlaneShape

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Hi, I've just recently started to use PhysX and I've ran into a problem. I'm currently making a tilting maze game with a ball rolling. For the maze I'm using NxPlaneShapeDesc (maze is currently just flat). However how do you go about changing it so the plane can have edges in order for objects to be able to fall off?

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This topic is 3567 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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