Sign in to follow this  

[PhysX] Using PlaneShape

Recommended Posts

Hi, I've just recently started to use PhysX and I've ran into a problem. I'm currently making a tilting maze game with a ball rolling. For the maze I'm using NxPlaneShapeDesc (maze is currently just flat). However how do you go about changing it so the plane can have edges in order for objects to be able to fall off?

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this