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Poppin - Our first game (WIP)

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Hi everyone, We're at Cubix Studio are going to make our very first game in our spare time between doing art contract work. The game mechanic is going to be very simple, considering we're mostly artist at Cubix Studio. Here is some pre-production images and some updates as well : Title: yoyofirstpagesi3.jpg Early Concept: Mockup Screen: One of the 3D creatures is done: We create a blog dedicated for this project, lots of pre-production images & concept in there :P, feel free to give feedbacks / comments about anything, We just passed the concepting stage last week, and this week we're creating the actual asset of the game. Link: Cubix Interactive http://cubixstudio.blogspot.com/ thanks a lot,

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here some more updates, we got 2 updates for today yayyy :D

first is the 2nd creature, actually this is pretty easy to do, we just don't have the time to finish it until today:



second one is Poppin's weapon, a super duper magical yoyo :P :



a gif animation of it, just for fun:



more updates tomorrow (hopefully)

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Quote:
Original post by elcabin
Looks good.


hey thanks a lot elcabin :D
sorry took me a while to reply :P

anyway, here is the last creature that will become Poppin's enemy, but at the same time it will also give her some kind of special power :P

also a little bit of change on the title, we want to make it a looks cuter :P



[Edited by - evicubix on March 14, 2008 11:30:11 AM]

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Quote:
Original post by Boder
What are you using for the programming part?


Hi Boder, we are planning to use Unity Engine for the programming side,
because we saw that their documentation is very good, and lots of small games have been released using Unity Engine, maybe you could take a look into it:

Link:
http://www.unity3d.com/

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I don't know why this topic hasn't got more love, I really find the art style to be loverly and whimsical.

2 comments, however:
- The lighting on the Yoyo just doesn't work if it's going to be rotating like that in-game. I'd probably suggest either dropping the directional diffuse altogether (And replacing it with vertex lighting or an environment map if your tech supports it), or maybe ditching the rotation and just giving it the impression of rotation by animating the texture.

- I'm not sure if it's a typo or intentional, but your byline says "Helping Poppin defends the village". If you're going for that sorta pseudo-lolcat speak it's cool, though. :)

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Quote:
Original post by PlayfulPuppy
I don't know why this topic hasn't got more love, I really find the art style to be loverly and whimsical.

2 comments, however:
- The lighting on the Yoyo just doesn't work if it's going to be rotating like that in-game. I'd probably suggest either dropping the directional diffuse altogether (And replacing it with vertex lighting or an environment map if your tech supports it), or maybe ditching the rotation and just giving it the impression of rotation by animating the texture.

- I'm not sure if it's a typo or intentional, but your byline says "Helping Poppin defends the village". If you're going for that sorta pseudo-lolcat speak it's cool, though. :)


Thanks a lot PlayfulPuppy :D

- you're totally right about the lighting, i guess we should just remove the shadow and change it to a symbol/logo that at least indicating the yoyo is spinning, hmm... if i have some free time later i'll change it again :D

- not sure if i understand this part though hehehe... it's a typo i guess
is it supposed to be without "s" ?? i use broken english all the time.. :P

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Here's some updates from us in the weekend :D
Finally the background is done, also we got some time to work on Poppin's model,
right now she doesn't have the texture yet, only flat color for now, we plan to finish it next week :P





also thanks to PlayfulPuppy who letting me know about the grammar mistakes on the title, i fixed it too :D (someone else also mention the same thing on another forum :D)

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sorry for the lack of update in the past 2 weeks, we've been very busy with another project,
and whenever we have spare time we spent it on learning Unity engine tutorial.
(which... for a bunch of artists like us, is quite a challenging task,
good thing that one of our member knows javascript a little bit :P
)

This updates probably going to be the last art updates from us, since all of
the art assets are pretty much done.

We also get a help from a fantastic composer, Nino Rajacic,
who will help us for doing the background music and all the special fx sound :D

please visit his site to check out more of his awesome works:

http://www.ninorajacic.co.nr/

ok, now without further ado, here is Poppin :



also one more background art, a night time in the village :



and also our first prototype..
you will need Unity Web Player to be able to see it (this is basically "Not Playable" yet, so don't expect too much when you see it :P),
we just want to show you how far we're right now with the game prototype itself:
(btw this doesn't work on some PC, the creature seems melting, no background etc...., but works ok in Mac, we're not sure why ????)

click on the image to run the first prototype:



please stay tuned for more updates, we're having fun making this project hehehehe.....

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Another updates for Poppin Prototype,
thanks for the help from Unity staff (Sam & Aras)),
all the bugs from last week prototype (Prototype 01) are fixed (hopefully).

This is how far we are right now with Prototype 02,
this time it's playable, with a simple score display using DebugConsole (thanks to jeremyace from Unity Community for his handy script, it's very useful),
so far 20610 is my highest score, try to beat the score if you could :D

Poppin Prototype 02 link:
http://www.cubixstudio.com/unity/PoppinProto02.html



still have many things to do, here is our future TO DO LIST:

- Adding Bug Bonus & Bug Special to restore Destroyed Block
- Adding Animation for Poppin + All Bug
- Change the Yoyo Design (right now it looks too simple when the yoyo rotates)
- Adding Day/Night cycle for the background
- Adding Particle Effect
- Adding Music & Sound FX
- Adding Menu/Welcome Screen
- Adding Game Over Screen
- Adding / Saving High Score

I guess we will take it slow from now, since mostly it's gonna be scripting work (except for animation & some graphical change :P).

also we are open for contract work if you / your company need help with any art assets (from 2D concept to 3d).
Here is our short info (click for bigger image):



thanks a lot for reading, please stay tuned with more updates from us :D

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