export 3D scalar volume data from triangular surface model

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3 comments, last by luckyyyyyy 16 years, 1 month ago
hello... I have a triangular surface model... i wan to make a algorithm in which i imaginary draw a grid in x , y and z direction ...these three grids make cubes... i want to detect that if the vertex of triangle is in inside of the cube or not... actually i want to export 3D scalar volume data from my triangular surface model... for marching cube algorithm... how can i do this... much thanks in advance.. [Edited by - luckyyyyyy on March 9, 2008 8:24:27 AM]
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hello...
If I'm understanding you correctly, would something like what's being done in this chapter of GPU Gems 3 (search for the Voxelization section) be what you're looking for?
Hi Lucky,

I found this library which may help. I believe it uses the GPU hardware to perform the voxelization, and also handles "antialiasing" by determining whether a cell is "inside", "outside" or partially inside and outside at the same time.

http://www.cs.sunysb.edu/~vislab/vxtools/

http://www.cs.sunysb.edu/~vislab/projects/flight/voxelization/index.html
much much thanks guys...

now i try to understand your posts,,,

thanks taby...for your kind help...

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