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Overview of HDR

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Are there any papers, blogs, or other articles or sources of information that talk broadly about the considerations for HDR? Things like LogLUV compression, light sources, gamma, etc? I can find plenty of information about the basics of implementing HDR, such as different tone mapping algo's and full screen effects that enhance the look of HDR. But there seems to be a lot more to it than just rendering to a floating point buffer and doing some post processing. I am looking for information related to the whole system point of view. Also any information on supporting both HDR and LDR in the same engine. Thanks for any help, Drak

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