Jump to content
  • Advertisement
Sign in to follow this  

2D Shape Intersection - .NET GraphicsPath

This topic is 3853 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi all, I'm making a Tanks game (google it). Things are coming out fine (usually), except one little problem: Each component's occupied region (missles and tanks are IGameComponents) is represented by a GraphicsPath. To find out if a missle collides with a terrain, I create a Region for the terrain and intersect it with the path of the IGameComponent (which here is a missle). The problem is, in order to destroy the region of the terrain, I need to modify the terrain's GraphicsPath so that it excludes the blown area. How do I do this?

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!