Sign in to follow this  
gwfunction

2D Shape Intersection - .NET GraphicsPath

Recommended Posts

Hi all, I'm making a Tanks game (google it). Things are coming out fine (usually), except one little problem: Each component's occupied region (missles and tanks are IGameComponents) is represented by a GraphicsPath. To find out if a missle collides with a terrain, I create a Region for the terrain and intersect it with the path of the IGameComponent (which here is a missle). The problem is, in order to destroy the region of the terrain, I need to modify the terrain's GraphicsPath so that it excludes the blown area. How do I do this?

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this