Jump to content
  • Advertisement
Sign in to follow this  

HLSL refraction

This topic is 3853 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello I have gotten an assignement to do a simple refraction effect on a teapot Easy you say just use the refract(); function .. "BEEP" wrong i have to use a existing refraction calculation. http://gamedev.pastebin.com/m1ebdeeb2 the lines 67-77 is teh refraction calculation wich we throw mercifully into the arms of the evil Pixel shader, wich were im stuck atm. im suposed to see a disfigured image of whats behind the teapot but well its simply dosnt work. acording to the teach its just one small adjustment. but i have been staring at this bloody code for a week now and i need help. what have i done wrong ? here is the code with the reflection as well http://gamedev.pastebin.com/mf2671d2 please help me

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!