• Advertisement
Sign in to follow this  

2D house wall collision

This topic is 3639 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I am working on a 2d game. So far i will use a radius circle to determine collision between projectiles, players, and objects like trees. But im stuck on determining if a player ran into the wall of a house. Checking the tile wont work because my house object isnt a tile on the map. Is there a way to test collision with a line that isnt horizontal or virticle? Or any other methods of doing this?

Share this post


Link to post
Share on other sites
Advertisement
You could use axis-aligned bounding boxes for walls, if they're always horizontal/vertical, but otherwise you'll probably have to resort to a more advanced technique such as SAT - Separating Axis Theorem.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement