Jump to content
  • Advertisement
Sign in to follow this  

XNA Fighting Game Collision

This topic is 3849 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hey everybody I have an interesting question that I cant seem to find any resources on, which I'm guessing that I'm just not looking in the right locations. I was challenged into making a 3D Fighting Game and I dont want help on actually displaying everything and moveing it around, what I do want help on is understanding collision detection within fighting games. Its obviously not going to be BoundingBox/Sphere collision, I could try per pixel collision detection but I have heard that it gets kind of pricy as far as the frame rate is concerned. So I guess I'm looking for information on collision detection for a fighting game.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!