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swirling texture shader

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Hello I posted here before with this question: "I have a 2D texture mapped on a cube and I need the texture to swirl in a circular motion by modifying the texture coordinates. Do I need to do the coding in main or in the shaders and how do I do it?" I was kindly helped and told how to do it using the fixed functionality but I've now found out it has to be done in the shader. So could anybody please help me make my texture swirl using a shader? Thanks Hannah

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