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WizardFrost

3D Artist needs help

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I feel sort of silly coming here because I don't know anything about development from a technical standpoint. Anyway, here it goes: I am a 2D/3D designer/modeler/animator/texturer/etc... I have a friend who is a really good programmer. He picked up an open source mmo engine and went to town with it. He's using all sorts of shitty stock models,levels, and textures, and he's asked me to do some work for him. This creates two problems: 1.) He doesn't know anything about model files, textures, or graphics. 2.) I don't understand game engines or how they use model files. The Question: Can someone provide me with a general theoretical understanding of what an engine needs to generate models and animations in game. For example: I'm using Max. I create a character model. Do I export several different animations of this character? ie: run, walk, stand, jump, or should all of these actions somehow be stored in a single file? Thank you, Wizardfrost Wizarddfrost@aol.com

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This completely depends on the game engine being used. Some support only simple keyframe animations (implemented as a single skeleton for each model), but most allow you to split the skeleton into segments (like one for the head, another for each arm, etc) so that each segment is individually posable and animatable (sp?). There are even some implementations which allow you to import and use inverse kinematics.
You might want to ask your programmer friend to tell you how the open source engine he is using wants its objects (format, animation, IK, etc).

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