Jump to content
  • Advertisement
Sign in to follow this  
JorenJoestar

static geometry must be splitted?

This topic is 3807 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi everyone, I'm asking myself if is useful to divide the static meshes (like great buildings) to performance reason, or is more suitable to scale only the details of the same! The question is linked with the dualism static vs dynamic and which spatial partition structure is good to use... Thanks to all!

Share this post


Link to post
Share on other sites
Advertisement
It's not a question of benchmark...it is only a question if when doing spatial sorting, occlusion and stuff like that I need to divide the meshes.
Imagine a city environment...do I need to divide geometry?
I think that geometry can be divided on a material basis, right?


Thanks!

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!