• Advertisement
Sign in to follow this  

"KIL" equivalent in GLSL

This topic is 3628 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Is there a "KIL" (like the one in ARB_fragment_program) equivalent in GLSL that will kill the current pixel render? Basically I want to do clipping in my fragment shader...Hell is there a clip command like HLSL? I looked in the reference manual but couldn't seem to find any such function. Thanks!

Share this post


Link to post
Share on other sites
Advertisement
I'm not sure what you mean, but there's a GLSL discard keyword for the fragment shader that cancels rendering of the current fragment.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement