Jump to content
  • Advertisement
Sign in to follow this  
botanic

Help with water shader

This topic is 3805 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi I am currently working on an opensource project using crystalspace and am trying to make a water shader for it. The engine only supports cg shaders however and I have never used them. I did a google search and came up with almost all opengl stuff. does anyone know were i can find a tutorial or something along those lines for cg water shaders?

Share this post


Link to post
Share on other sites
Advertisement
I don't use Cg either, but this might help:

http://developer.download.nvidia.com/shaderlibrary/webpages/cgfx_shaders.html#Ocean

Share this post


Link to post
Share on other sites
It depends on how realistic and nice it would be... You can use some fake cubemap reflection or make realistic water using camera reverse.

http://www.bonzaisoftware.com/water_tut.html

This is nice tutorial which learned me how to make cool water... :)

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!