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David Clark

Convert Render Target texture to a standard texture DX9

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Hi. On some graphics cards, people are limited by how many render targets they are able to have. In my game, there are some render targets which are only affected once and for the rest of the game they are used like normal textures. I was wondering, is it possible to convert a render target texture into a texture. At the moment I save it to a file in memory, and load that file in memory into direct x....but its a slow process as its going GPU to CPU to GPU.

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Just create a standard texture with same dimensions and format, then use StretchRect to copy over the data.

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