Strange 'bug'.

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10 comments, last by DarkPsychosis 16 years, 1 month ago
Quote:Original post by Evil Steve
I don't think back-face culling has anything to do with it.


Neither do, I just wanted to ensure it was eliminated as a target for investigation.

As a quick check I suggest just bashing the D3D device with these three.

Device->SetRenderState(D3DRS_ZENABLE, TRUE);
Device->SetRenderState(D3DRS_ZWRITEENABLE , TRUE);
Device->SetRenderState(D3DRS_ZFUNC, D3DCMP_GREATEREQUAL);

Mind, this should really just be for testing. Messing with the Render State all the time is a really quick way to write very slow code.
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Note to self..

Don't take so long writing a reply that by the time you click 'reply' it's been answered 20 times already (and more effectively).

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