Jump to content
  • Advertisement
Sign in to follow this  
texel3d

Shadow mapping and bias

This topic is 3898 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, i try to test Parallel split Shadow Mapping. it works but i have an artifact on some meshes (on the tree): http://texelinside.free.fr/bugs/ShadowMap_bug.jpg It seems to be a problem of bias, but i have this artifact only near the border of the frustum of my light. I have tried to use a very big bias and the problem is still here: http://texelinside.free.fr/bugs/ShadowMap_bug2.jpg Note: I am a beginner in Shadow Mapping.

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!