Jump to content
  • Advertisement
Sign in to follow this  
MadsGustaf

Preventing SDL mouse from leaving the window

This topic is 3718 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

On the top of my head i would think it would be easy to do, as i could just do
 if( event.motion.x <= 0)
 {
  SDL_WarpMouse(0,event.motion.y);
 }
But it turns out, whenever i leave the boundaries of the created window with the mouse, event.motion.x will always return 0. I have seen games doing this so i know it is possible.

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!