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Endemoniada

2D HUD with D3DVERTEXELEMENT9 ?

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Hi guys, I can't figure out how to display my 2D HUD. Before I was using a FVF with the D3DFVF_XYZRHW setting but now I'm using D3DVERTEXELEMENT9 for my vertices. Also, can I put the HUD quads in the same vertex buffer that I use for my 3D objects ? Maybe for the 2D stuff I have to do the transformations in a special 2D shader ? I'm lost. Thanks.

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Use POSITIONT.

My example with texture coords:

D3DVERTEXELEMENT9 VertPosRhwTexElements[] =
{
{0, 0, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITIONT, 0},
{0, 16, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
D3DDECL_END()
};


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