Weird Texturing Problem

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1 comment, last by Neutrinohunter 16 years, 1 month ago
Okay recently Ive been having a weird texturing problem with OpenGL and I haven't been able to find the source. But I've just tried stuff that I know should work fine and I've got these results. (Taken from NVIDIA SDK 9.5 ) Any ideas what the cause is? I've not changed anything that I know of in terms of drivers/modified system paths/linking to dynamic libraries etc. Its weird because it doesn't work for the loaded image in another NVIDIA demo. Which I believe doesn't use glTexImage() but the other two IIRC do. Thanks Neutrinohunter PS. If the images don't load, post and Ill upload them to my webspace, imageshack seems to be being tempremental today. The third image shows the definite problems which are occuring.
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Looks like corruption is occuring at some point. Maybe reinstalling chipset driver, video driver and other drivers will help.
If you have AA enabled in the driver, try disabling that.
If it is a hardware problem, time to spend money.
Sig: http://glhlib.sourceforge.net
an open source GLU replacement library. Much more modern than GLU.
float matrix[16], inverse_matrix[16];
glhLoadIdentityf2(matrix);
glhTranslatef2(matrix, 0.0, 0.0, 5.0);
glhRotateAboutXf2(matrix, angleInRadians);
glhScalef2(matrix, 1.0, 1.0, -1.0);
glhQuickInvertMatrixf2(matrix, inverse_matrix);
glUniformMatrix4fv(uniformLocation1, 1, FALSE, matrix);
glUniformMatrix4fv(uniformLocation2, 1, FALSE, inverse_matrix);
It seems a system restore to a week ago works. It is new hardware so looks like NVidia drivers have been corrupted.

Still might be a time to wipe the computer and start again :)

Thanks, V-Man

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