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KodeNerd

GLFW - Fullscreen Input

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I have wanted to use GLFW for quite some time and after building it sucessfully I found only one thing going wrong. When I open a fullscreen application using GLFW I cannot get keyboard input if the resolution is not the same as my current desktop resolution. I am using Windows Vista, which may contribute to the problem. If anyone has a workaround or solution or anything related please post, thank you.

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I've never had any such problems on XP, but unfortunately I don't have access to Vista to do any testing.
I'll be interested to know if this is a compatibility issue though.

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