Jump to content
  • Advertisement
Sign in to follow this  
LoneDwarf

OpenGL Current state of OpenGL

This topic is 3891 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I am adding GLSL to my project and I was wondering if I could get away with using OpenGL 2.0/2.1 instead of extensions? I still see lots of people talking about extensions.

Share this post


Link to post
Share on other sites
Advertisement
The problem is that the Windows opengl32.dll doesn't export functions later than 1.1 (1.4 on Vista). A good extension library, like GLee, will make things completely transparent and make it look like you're using native 2.0.

Share this post


Link to post
Share on other sites
Thanks. I am using glew on Vista, so I guess that's why it works. So I have the dev side part going. What about my end users? Is this a bad route for them somehow? Note I am not supporting none GLSL level cards.

Share this post


Link to post
Share on other sites
Well, obviously you need to check glGetString(GL_VERSION).
It doesnt matter if you are on Vista, WinXP, Linux, Mac.
GL 2.0 and above is a requirement for us as well. Plus I use certain extensions like GL_EXT_framebuffer_object and some NV/ATI specific things.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!