Sign in to follow this  

Need game idea for Genetic Algorithm!!!

This topic is 3559 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Seems like the wrong way around :-) Why not think of a game instead then try to crowbar your technique into it instead?

How about a 2D simulation like Primordial Life?

Share this post


Link to post
Share on other sites
I don't know exactly what QAP is, but how about a shmup that evolves enemies of increasingly difficulty rather than using predefined "waves?" That could be fun to play, but also not prohibitively time-consuming to write; you could focus on the genetic programming.

Share this post


Link to post
Share on other sites
If you are looking for exercise: Back in the early 1980's, there was an old paper and dice game called Traveller, where starships were encoded as a series of digits. Tactical speed, Warp speed, Laser strength, Meson Cannon strength, etc.

There was an annual competition, and the winner said that he programmed a genetic algorithm to solve the game. It was given a budget, and ran simulations of fleet vs fleet action, and finally came up with it's winning answer. The solution to that edition of Traveller was to build a fleet of many small lightly armored ships.

The game designer became angry that the winning fleet was effectively spamming a swarm of hornets. He wanted a unit mix with some large ships to win, so he re-wrote the rules, and released the new edition three days before next year's competition.

Share this post


Link to post
Share on other sites
Quote:
Original post by AngleWyrm
If you are looking for exercise: Back in the early 1980's, there was an old paper and dice game called Traveller, where starships were encoded as a series of digits. Tactical speed, Warp speed, Laser strength, Meson Cannon strength, etc.

There was an annual competition, and the winner said that he programmed a genetic algorithm to solve the game. It was given a budget, and ran simulations of fleet vs fleet action, and finally came up with it's winning answer. The solution to that edition of Traveller was to build a fleet of many small lightly armored ships.

The game designer became angry that the winning fleet was effectively spamming a swarm of hornets. He wanted a unit mix with some large ships to win, so he re-wrote the rules, and released the new edition three days before next year's competition.


I have a copy of Traveller. I never played it, because my game group was more into D&D than anything else, but I enjoyed the rules and ideas in the game.

Share this post


Link to post
Share on other sites

This topic is 3559 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this