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DXUT and IDirect3D9Ex

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Is there a way to use IDirect3D9Ex with DXUT? Unfortunately the function prototypes are different so I can't just change the GetProcAddress to look for "IDirect3DCreate9Ex" instead of the non-ex version. Is there a non-hack way to get DXUT to use IDirect3D9Ex?

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I have been fiddling with this problem and now it seems I can't even use Direct3DCreate9Ex. Trying to call it directly gives me an error that it can't find the function at load time, and if I try to get it via GetProcAddress, it returns null. I tried updating my D3D runtimes, no luck.

How do I use this thing? Is it vista only?

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