stopping a .x animation
I am a beginner to DirectX and 3D animation. I used some of the articles here on gamedev to render and animate the tiny.x model. I am wondering how to make her stop moving once she is animated. For example, she walks to a location, once she is there, she stands, rather than running in place. How can this be done?
Jeff
A fast and easy way to freeze the animation is to set the advance time delta to zero.
However a better method would be to blend it to a standing animation. You might wish to take a look at the multi-animation sample in the DXSDK. The sample there uses tiny.x with 4 different animation, and blend between each animation to allow a better transition.
However a better method would be to blend it to a standing animation. You might wish to take a look at the multi-animation sample in the DXSDK. The sample there uses tiny.x with 4 different animation, and blend between each animation to allow a better transition.
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