Why doesn't this work?

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2 comments, last by fastcall22 16 years, 1 month ago
I'm trying to make an object come towards me. To do this, I move the item I want to come towards me in all possible directions by 1. Whichever direction moves the object closes to me, I move it in that direction. The object will move in my general direction, but it will just continue on past (not through) me and off into infinity. My code is:

private bool shoot(UnitBase obj)
        {
            const double HIT = 5;
            const int SIZE = 26;
            double[] d = new double[SIZE];
            int smallest = 0;
            Vector3[] v = new Vector3[SIZE];

            v[0] = new Vector3(obj.Position.X+1, obj.Position.Y+1, obj.Position.Z+1);
            v[1] = new Vector3(obj.Position.X, obj.Position.Y+1, obj.Position.Z+1);
            v[2] = new Vector3(obj.Position.X+1, obj.Position.Y, obj.Position.Z+1);
            v[3] = new Vector3(obj.Position.X+1, obj.Position.Y+1, obj.Position.Z);
            v[4] = new Vector3(obj.Position.X, obj.Position.Y, obj.Position.Z+1);
            v[5] = new Vector3(obj.Position.X, obj.Position.Y+1, obj.Position.Z);
            v[6] = new Vector3(obj.Position.X+1, obj.Position.Y, obj.Position.Z);
            v[7] = new Vector3(obj.Position.X-1, obj.Position.Y-1, obj.Position.Z-1);
            v[8] = new Vector3(obj.Position.X, obj.Position.Y-1, obj.Position.Z-1);
            v[9] = new Vector3(obj.Position.X-1, obj.Position.Y, obj.Position.Z-1);
            v[10] = new Vector3(obj.Position.X-1, obj.Position.Y-1, obj.Position.Z);
            v[11] = new Vector3(obj.Position.X, obj.Position.Y, obj.Position.Z-1);
            v[12] = new Vector3(obj.Position.X, obj.Position.Y-1, obj.Position.Z);
            v[13] = new Vector3(obj.Position.X-1, obj.Position.Y, obj.Position.Z);
            v[14] = new Vector3(obj.Position.X+1, obj.Position.Y+1, obj.Position.Z-1);
            v[15] = new Vector3(obj.Position.X+1, obj.Position.Y-1, obj.Position.Z+1);
            v[16] = new Vector3(obj.Position.X-1, obj.Position.Y+1, obj.Position.Z+1);
            v[17] = new Vector3(obj.Position.X+1, obj.Position.Y-1, obj.Position.Z-1);
            v[18] = new Vector3(obj.Position.X-1, obj.Position.Y+1, obj.Position.Z-1);
            v[19] = new Vector3(obj.Position.X-1, obj.Position.Y-1, obj.Position.Z+1);
            v[20] = new Vector3(obj.Position.X+1, obj.Position.Y, obj.Position.Z-1);
            v[21] = new Vector3(obj.Position.X+1, obj.Position.Y-1, obj.Position.Z);
            v[22] = new Vector3(obj.Position.X, obj.Position.Y+1, obj.Position.Z-1);
            v[23] = new Vector3(obj.Position.X, obj.Position.Y-1, obj.Position.Z+1);
            v[24] = new Vector3(obj.Position.X-1, obj.Position.Y+1, obj.Position.Z);
            v[25] = new Vector3(obj.Position.X-1, obj.Position.Y, obj.Position.Z+1);

            for (int i = 0; i < SIZE; i++)
                d = dist(_camera.Position, v);

            for (int i = 0; i < SIZE; i++)
                if (d < HIT)
                    return true;

            for (int i = 0; i < SIZE-1; i++)
            {
                if (d < d)
                    smallest = i;
            }
            
            <span class="cpp-keyword">if</span> (d[SIZE-<span class="cpp-number">1</span>] &lt; d[smallest])
                smallest = SIZE-<span class="cpp-number">1</span>;

            shortest_dist = d[smallest];

            obj.Position = v[smallest];

            <span class="cpp-keyword">return</span> <span class="cpp-keyword">false</span>;
        }

        <span class="cpp-keyword">private</span> <span class="cpp-keyword">double</span> dist(Vector3 player, Vector3 obj)
        {
            <span class="cpp-keyword">return</span> Math.Sqrt(Math.Pow((player.X-obj.X),<span class="cpp-number">2</span>) + Math.Pow((player.Y-obj.Y),<span class="cpp-number">2</span>) + Math.Pow((player.Z-obj.Z),<span class="cpp-number">2</span>));
        }


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Why don't you just get the direction vector and move along that?

Seriously, it's as simple as this: (pseudocode)
float distanceToMove = 1.0f; // Or whatever you want it to beVector3 direction = _camera.Position - obj.Position;direction.Normalize();obj.Position += direction * distanceToMove;

Hope this helps.
NextWar: The Quest for Earth available now for Windows Phone 7.
Well, this is my first time ever doing 3D programming. I'll try that, thanks.
Take some time to understand the applications of vectors. Incredibly powerful in game programming.

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