Jump to content
  • Advertisement
Sign in to follow this  
mmakrzem

Bounding Volume Hierarchy Tree (BVH)

This topic is 3768 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I need to build a BVH tree for some objects so that I can do collision detection. Unfortunately I don't fully understand how to create a BVH tree. Can someone help me find some good resources that describe how to build BVH trees?

Share this post


Link to post
Share on other sites
Advertisement
There is a very detailed description (cca 50 pages) in Real-time Collision Detection book by Christer Ericson: http://realtimecollisiondetection.net/

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!