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mmakrzem

Bounding Volume Hierarchy Tree (BVH)

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I need to build a BVH tree for some objects so that I can do collision detection. Unfortunately I don't fully understand how to create a BVH tree. Can someone help me find some good resources that describe how to build BVH trees?

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There is a very detailed description (cca 50 pages) in Real-time Collision Detection book by Christer Ericson: http://realtimecollisiondetection.net/

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