Sign in to follow this  

3D audio culling / keywords needed

This topic is 3553 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, i'd like to learn a bit about 3D audio management. At first I'm interested in data-structures to store sound-sources (perhaps an octree?) and how to "cull" the sources that are not hearable. But it seems I'm using the wrong keywords as I can't find articles about these topics. So, what are the right keywords/terms? Perhaps someone can point me to some papers? Greetings, Pascal

Share this post


Link to post
Share on other sites

This topic is 3553 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this