Quote:Original post by Way WalkerQuote:Original post by sunandshadowQuote:Original post by Sneftel
Why not force them to choose?
Because of course we want the players to be irritated no matter what choice they make, who cares whether they're dissatisfied with their character no matter what they wear? *eyeroll*
In Fallout II, if I took small arms sometimes I'd be hurting for ammo, if I took unarmed/melee sometimes i'd be hurting for range, if I took big guns sometimes I'd have bigger ammo problems and have to worry about not hitting my friends, if I took speech sometimes I wouldn't be able to talk my way out. No matter what I did, I was never completely satisfied with my character. Then again, Fallout II is still one of my favorite games.
I have a related theory. Role playing is pretty much all about pushing to build your character into an ideal concept. The trick to making players enjoy a role playing game is not actually letting them have a perfect character, but enticing them to play through the game by helping them believe they may eventually develop a perfect character.
Of course, you can't lead them around with a carrot stick forever without actually feeding them. Some parts of perfecting a character need to be given over time as they play (skills, renown). Some parts should be almost impossible, but still reachable with enough determination (powerful weapons, skill mastery). And some other parts should usually never be reachable (all skills mastered, equipment that totally outclasses all other equipment).
All things considered, a role playing game is essentially over when a player is completely satisfied with their character. Everything that moves them far toward perfection should require that something else be left behind to suffer, to keep the balance.
I don't really see armor appearance as something that moves a character's development toward perfection, though, unless it actually influences the gameplay. If someone wants to wear leather armor instead of meta-plastic, because meta-plastic looks like crap, I don't see anything wrong with giving them room to build leather armor up to the defensive quality of meta-plastic. At the same time, I don't really see the entire topic as much of a problem. Armor usefulness and balance is far more important than looking good while you play, and letting players dramatically change the effectiveness of armor will most likely unbalance the game.