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.lwo(Lightwave) loader for D3DIM

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Hi
I'm going to make a class that loads .lwo files and convert them into a data structure that can be sent directly to DrawIndexedPrimitive , it will also include some other methods that help with .lwo files like converting them into readable description text , returning a list of pointers for each chunk , and so on ...
Now , I want to know if someone already did something similar so that I would not reinvent the wheel , if not is there anybody interested in using it , if yes then I will make it more general and write good Docs for it , of course it will be available as a source code for free I'm new to the Game Developers community and like to do something helpful coz I already got lot of help and free stuff from the others

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I'd like to see the code for that when you are done.

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Email: Pseudo_me@email.com

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