Sign in to follow this  

Rotating Sprites (for particles)

Recommended Posts

What is the best way to do particles with each having its own rotation. The slow way would be to have a matrix per particle(dumb and slow). I'm thinking maybe just using sin/cos to get the new coordinates and passing those to GL. Is this the best way?

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this