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AI for FPS

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Well, if you can't get the book where you are, you can check out the sample chapters on his website. Its a really good book.

http://www.ai-junkie.com - His site

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Or, since you clearly have internet access... order the book from Amazon, or a similar online seller!

If, on the other hand, what you're really saying is, "I don't want to spend money to learn about AI... just give me the answers I need", then I'm afraid that the answer will not be one you will enjoy. There is no 'easy route' to learning AI... it takes time, practice and patience. Many solutions are tailored to specific problems, so experience plays a big part in picking the right tool for the job. That's where books come in. They convey the experience of others in a compact, (usually) easy-to-learn format... and if you're lucky, they come with examples!

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Ok I'll give you an abstract description of the basic principles behind game AI:
You have a world and an AI controlled actor.
Your actor is in the world.
Your actor makes observations on the world and depending on internal state changes its behavior.
Each time it re-evaluates the world it updates the velocity vector that the world sees and uses to move the actor through the world.

like most applications in this situation a MVC architecture is suited to the job

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I am going to encourage you to invest study time, but not necessarily books. Wikipedia, Google, I mean... There is a wealth of information out there.

I mean we are in the super information age, just look for some.


Also... What have you finished on your FPS so far.

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This topic is 3550 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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