Ok, first of all, it's not that big of a problem. In fact, i thought i made myself clear on numerous occasions that it was no problem at all. I am going to use horizontal divisions only and that's final! I was merely trying to convince you that it was impossible to do it the suggested way.
Quote:Original post by lightbringer
We can't see what you're talking about if the image you're talking about is totally different from what you showed us :)
But it's not a different image!!! That's the whole point. I didn't think you could see the gradient properly in the original image since it's a subtle change in colour so i highlighted the feature by drawing the gradient with contrasting colours. The image above has the EXACT SAME gradient as the original. Take a close look :)
Quote:Original post by lightbringer
Even if you keep it at the same aspect ratio, there is only a finite amount of data there, this isn't a vector graphic - after a short while, it will start looking blocky
Yes, obviously. There is no way to avoid that in raster graphics. But it is no big problem, if you size a Windows button that big it will become pixelated too. There is no way i am using complex vector graphics to account for a problem that will probably never be noticable.
Quote:Original post by Structural
why not make a separate bitmap for every button size?
Because at this stage i don't really even know how many different sizes i will need. I know i will have slightly larger buttons for the main screen ("Start Game", "Quit", etc) but it's easier to code this now so i can more easily create buttons later.
Quote:Original post by lightbringer
So you didn't actually have any question or problem?
Not any more, i've figured out how to do it! [grin]
thanks