Jump to content
  • Advertisement
Sign in to follow this  
thekamal

Parallax Occlusion Map and floating shadows

This topic is 3836 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi all, I'm a long time reader, first time poster. Anyone try to combine Parallax occlusion mapping (or plain parallax mapping, for that matter) with any kind of shadow mapping algorithm? If you have, you probably noticed that the shadows appear to float above the surface (or at least anywhere where the heightmap != 1.0). Anyway, I came up with a solution to this problem, and figured I should share it with others. Let me know what you think: http://graphicalinsanity.blogspot.com/2008/03/parallax-occlusion-mapping-no-more.html Cheers. -Kamal

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!