Quote:Original post by PinWang
Also its really interesting to note that a lot of "veteran" gamers play EVE. I've argued before that there is a rising number of older, more mature players who have seen a lot of what game designers have to offer. This growing player base is, in my opinion, a largely untapped market of gamers who demand games such as EVE which are essentially more challenging and definitely "different" from all the games they played before.
I would definitely agree with this. I think one of the many reasons, ignoring the others for the time being, that WoW has gotten such high numbers is that there are more younger high-school aged kids playing than there were a few years ago. I don't have numbers to back this, but I think there are more younger players now than there used to be. The penetration of the PC and high-speed internet into more middle-class homes plays a part in this.
What this means is that is that these older "veteran", or interstitial, players are growing weary of the shallow gameplay offered in a game made to have WIDE appeal. This is why they are leaving WoW for Eve. Unfortunately, because these companies are tight-lipped in regards to their subscriber demographics, this is pure speculation on my part.
Quote:Original post by PinWang
I think increasingly, designers will have to compete with other designers to think up more complex and interesting designs in order to compete for this player base, which will continue to have higher and higher demands. This is a very debatable statement that I'm making here and it's kind of unrelated, so its definitely something to save for another thread. Good to think about though.
I agree with this, although I do not think it needs to be complex. There is an invisible line out there that marks the limit of when complexity loses its appeal. I think most games could stand a little more complexity and depth, but only to a point.