Jump to content
  • Advertisement
Sign in to follow this  
dgcoventry

Rotate a point on a plane

This topic is 3886 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, I have a point on a plane which is perpendicular to the viewer. I want to tilt the plane so that the viewer now sees the plane tilted at an angle represented by the vector x,y,z. I want to calculate the new positions of a series of points on the plane. I could do it by working out the angle of the vector to the plane and rotating the points accordingly, but I feel it would be more efficient if I used the vector x,y,z. Particularly if I make the vector a unit vector. May I please have your thoughts? Maybe a little pseudo code? ;) Many thanks, Dave

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!