Sign in to follow this  

Rotate a point on a plane

Recommended Posts

Hi, I have a point on a plane which is perpendicular to the viewer. I want to tilt the plane so that the viewer now sees the plane tilted at an angle represented by the vector x,y,z. I want to calculate the new positions of a series of points on the plane. I could do it by working out the angle of the vector to the plane and rotating the points accordingly, but I feel it would be more efficient if I used the vector x,y,z. Particularly if I make the vector a unit vector. May I please have your thoughts? Maybe a little pseudo code? ;) Many thanks, Dave

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this