Jump to content
  • Advertisement
Sign in to follow this  
nkl1

Any deadreckoning c++ code using the raknet/opentnl?

This topic is 3826 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello how to implement deadreckoning code using raknet/opentnl? Thanks in advance for your help!

Share this post


Link to post
Share on other sites
Advertisement
Prediction code is usually written at a higher level than the network wrapper, so you probably won't find any articles/tutorials/code that are specific to raknet/opentnl.

You'll probably have better luck researching the concept of client-side-prediction in general.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!