Jump to content
  • Advertisement
Sign in to follow this  
Sawsan Emam

DirectShow porblem

This topic is 3856 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

HI everyone, i am using some DirectShow classes adn my program do the following: 1. in Debug Mode: i link strmbasd.lib and the program work properly 2. in release Mode : i link strmbase.lib but the program gives the following Errors : - Error 38 error LNK2001: unresolved external symbol "public: virtual long __stdcall CBaseRenderer::FindPin(wchar_t const *,struct IPin * *)" (?FindPin@CBaseRenderer@@UAGJPB_WPAPAUIPin@@@Z) DShowTextures.obj Player - 23 - 3 - 08 - Error 39 error LNK2001: unresolved external symbol "public: virtual long __stdcall CBaseFilter::QueryVendorInfo(wchar_t * *)" (?QueryVendorInfo@CBaseFilter@@UAGJPAPA_W@Z) DShowTextures.obj Player - 23 - 3 - 08 - Error 40 error LNK2001: unresolved external symbol "public: virtual long __stdcall CBaseVideoRenderer::JoinFilterGraph(struct IFilterGraph *,wchar_t const *)" (?JoinFilterGraph@CBaseVideoRenderer@@UAGJPAUIFilterGraph@@PB_W@Z) DShowTextures.obj Player - 23 - 3 - 08 can anybody tell me what's the problem, what do i do wrong ? Thanks in advance, Sawsan A.Emam

Share this post


Link to post
Share on other sites
Advertisement
Have a look at the "additional dependancies" section in your linker settings and see what's different between debug and release.

Alternatively, does it work if you include the source for all the base classes in your project (Although that's not an ideal solution)?

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!