• Advertisement
Sign in to follow this  

Window: better in Engine Framework or in Game Classes ?

This topic is 3584 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello, I would like to know: is better to add an Instance of the Window Class in the Engine Device Class or in the Game Classes ? Is it part of the Game ? Couldn't be complex to integrate it with the renderer if the window is set in the Game Classes ? I'd like to read your opinion. Thanks, Bye!

Share this post


Link to post
Share on other sites
Advertisement
I would think most games stick the windowing stuff in the Engine Framework, since most games don't need to deal with a window very much and it's better off abstracted out.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement